//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by dq9.rc
//
#define IDM_ABOUTBOX                    0x0010
#define IDD_ABOUTBOX                    100
#define IDS_ABOUTBOX                    101
#define IDD_DQ9_DIALOG                  102
#define IDD_ITEMDLG                     103
#define IDD_ITEMLISTDLG                 103
#define IDD_ITEMPANEL                   107
#define IDD_ITEMLISTPANEL               107
#define IDD_EDITITEMDLG                 110
#define IDD_CREATEITEMDLG               112
#define IDD_PROPERTIESDLG               113
#define IDD_EDITITEMPANEL               114
#define IDD_ALCHEMYLISTDLG              116
#define IDR_MAINFRAME                   128
#define IDC_ITEM_BTN                    1000
#define IDC_ITEM_TAB                    1001
#define IDC_LIST1                       1003
#define IDC_ITEM_LIST                   1003
#define IDC_PROPERTIES_LIST             1003
#define IDC_CREATE_ITEM_TAB             1004
#define IDC_CREATE_BTN                  1007
#define IDC_BEAST_STATIC                1025
#define IDC_BEAST_EDIT                  1026
#define IDC_DRAGON_STATIC               1027
#define IDC_DRAGON_EDIT                 1028
#define IDC_BUG_STATIC                  1029
#define IDC_BUG_EDIT                    1030
#define IDC_BIRD_STATIC                 1031
#define IDC_BIRD_EDIT                   1032
#define IDC_PLANT_STATIC                1033
#define IDC_PLANT_EDIT                  1034
#define IDC_MATTER_STATIC               1035
#define IDC_MATTER_EDIT                 1036
#define IDC_MACHINE_STATIC              1037
#define IDC_MACHINE_EDIT                1038
#define IDC_ZOMBIE_STATIC               1039
#define IDC_ZOMBIE_EDIT                 1040
#define IDC_DEVIL_STATIC                1041
#define IDC_DEVIL_EDIT                  1042
#define IDC_ELEMENT_STATIC              1043
#define IDC_ELEMENT_EDIT                1044
#define IDC_KAIJIN_STATIC               1045
#define IDC_KAIJIN_EDIT                 1046
#define IDC_METAL_STATIC                1047
#define IDC_METAL_EDIT                  1048
#define IDC_WATER_STATIC                1049
#define IDC_WATER_EDIT                  1050
#define IDC_WARRIOR                     1051
#define IDC_PRIEST                      1052
#define IDC_MAGE                        1053
#define IDC_FIGHTER                     1054
#define IDC_ROBBER                      1055
#define IDC_ARTIST                      1056
#define IDC_BATTLE_MASTER               1057
#define IDC_PALADIN                     1058
#define IDC_MAGE_WARRIOR                1059
#define IDC_RANGER                      1060
#define IDC_PHILOSOPHER                 1061
#define IDC_SUPERSTAR                   1062
#define IDC_FIRE                        1063
#define IDC_CATEGORY_STATIC             1066
#define IDC_CATEGORY_COMBO              1067
#define IDC_CHINESS_STATIC              1068
#define IDC_CHINESS_EDIT                1069
#define IDC_JAPANESS_STATIC             1070
#define IDC_JAPANESS_EDIT               1071
#define IDC_BUY_STATIC                  1072
#define IDC_BUY_EDIT                    1073
#define IDC_SELL_STATIC                 1074
#define IDC_SELL_EDIT                   1075
#define IDC_PROPERTY_STATIC             1076
#define IDC_ICE                         1081
#define IDC_BUTTON1                     1081
#define IDC_ALCHEMY_BTN                 1081
#define IDC_LIGHTING                    1082
#define IDC_AIR                         1083
#define IDC_ADD_BTN                     1083
#define IDC_EARTH                       1086
#define IDC_UNBLOCKABLE                 1087
#define IDC_LOW_CHARGE                  1088
#define IDC_SLEEP                       1089
#define IDC_ALCHEMY_LIST                1089
#define IDC_DEAD                        1090
#define IDC_CONFUSE                     1091
#define IDC_POISON                      1092
#define IDC_PARALYSIS                   1093
#define IDC_LOW_ATTACK                  1094
#define IDC_LOW_DEFENCE                 1095
#define IDC_DOUBLE_ATTACK               1096
#define IDC_FIRST_ATTACK                1097
#define IDC_HP_RECOVER                  1098
#define IDC_LOW_DEFENCE5                1099
#define IDC_IMPRECATE                   1099

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        132
#define _APS_NEXT_COMMAND_VALUE         32771
#define _APS_NEXT_CONTROL_VALUE         1090
#define _APS_NEXT_SYMED_VALUE           117
#endif
#endif
